- Anime Openings With Auto Tuner
- Anime Openings With Auto Tune 2017
- Anime Openings With Auto Tune In Hindi
- Anime Openings With Auto Tuners
- Anime Openings With Auto Tune Download
Aug 28, 2014 Each season brings new shows and that means new openings and endings! Kick-Ass Anime Openings and Endings from Summer 2014. It’s a strange mix of auto tune. Apr 01, 2020 How to Open a Business. Opening an Auto Tune Ups Business. Here's some helpful information that is ideal for entrepreneurial folks who hope to start an auto tune ups business. Read this before you open up shop. Thinking about opening an auto tune ups business? We tell you what you need to know to get started.
We don't see this as much today, but back in the '80s, '90s, and early 2000's, it was fairly common practice for localization teams to replace anime openings with completely new ones for markets outside of Japan. Companies like Nelvana, DiC, and especially 4Kids Entertainment were notorious for this. Watching some of them may bring back fond memories, others may bring back..not so..fond memories. Let's revisit them starting with five of the best and then five of the worst. If you're curious enough to watch these in full, all of them can be found on YouTube so you can grade them for yourself too!
Sailor Moon
Visual: There’s a lot going on in the Sailor Moon opening, in part because it’s longer than your standard American cartoon opening, clocking in at one minute, thirty seconds. This is because animation company DiC, who licensed the adaptation, opted to use a number of elements of the original Japanese intro, including the opening song’s melody. As a result, the viewer is bombarded with a number of characters, though the Sailor Scouts are the only ones identified. The show certainly looks like a wild ride, but without the accompanying lyrics, you’d likely have no idea what the hell is going on here.
Audio: Immediate points off for rhyming “Jupiter” with “new to her;” that’s the kind of approximate rhyming that is not only groan inducing, but would bring an English teacher to tears of despair. The rest of the lyrics aren't much better in that sense, but it does include some key phrases that at least give the listener an idea as to what to expect. “Fighting evil by moonlight, winning love by daylight,” indicates that Sailor Moon is leading a double life, akin to that of a superhero. Musically this is actually well done. The immediate rhythm is driving with crisp drums and a pulsing bass. There’s a great key change after the second verse upon the introduction of the other Sailor scouts and it’s even topped off by a brief but effective guitar solo.
![Anime Openings With Auto Tune Anime Openings With Auto Tune](/uploads/1/2/6/2/126204723/393086099.jpg)
Overall Rating: B
Pokemon: Season 1
Visual: Though Ash and Pikachu are the main stars of Pokemon, the show and games are really about the variety of creatures in this fantastic world; the intro showcases a great number of them along with the main protagonists and villains. We’re given images of Ash and his Pokemon battling and bonding; two core tenants of the show’s overall theme.
Audio: The Pokemon theme song, as sung by Jason Paige, is corny but not overly so. It’s hard to avoid a bit of cheese factor when the chorus includes the series’ then catch phrase, “Gotta catch ‘em all”, but when you look beyond that, the song itself has a decent mix of typical ‘90s pop/rock instrumentation (power chords and keyboards) and a legitimately empowered vocal.
Overall Rating: B+
Cardcaptors
Visual: There’s a lot of criticism levied at the American adaptation of Cardcaptors for how it butchered story lines, cut content, and destroyed character development. Still, based on the intro that was put together here, they made this show look like a non-stop, action packed, fantasy adventure. We get some striking visuals of mystical powers, monsters, a kid holding a sword, and a decent idea of the premise behind the show.
Audio: Well, if there were any doubts as to what the show’s about, the opening theme to Cardcaptors clears that up pretty quick; the Clow Cards, each with a unique power, were released by mistake and need to be captured and returned. The lyrics are well sung with some strong harmonized vocal effects, though the chant section of the piece - listing off a few of the Clow Card types - is unnecessary and cheesy. The backing musical track is fairly sparse, relying more on light keyboards and percussion to emphasize the vocal. If you listen, you can hear some of the arrangement's finer details, such as the keyboard flourish that occurs right before the final recitation of the title.
Overall Rating: A
Yu-Gi-Oh
Visual: Kids, cards, monsters, Egyptian imagery; in the span of one minute we get to see pretty much everything Yu-Gi-Oh! is about, even if the connections between everything are a bit much to take in. The intro is preceded by some expositional narration that puts things in a bit more context and that goes a long way towards making this work so well.
Audio: Wow. Even today, in 2017, this is one of the most exceptionally well done introductory themes ever done. The primarily instrumental piece, “Your Move!” combines elements of techno, orchestra, and Egyptian motifs to create a beautifully distinct sound. It’s true to the spirit of the anime’s themes and lets the audience know that the stakes in this game are serious.
Overall Rating: A
Toonami - Various Shows
Visual: During Toonami’s peak in popularity, there was a routine kind of approach to making intros for their various shows they’d broadcast; take a CG spaceship and host named TOM and have him show some great clips and lines from an anime. It was an easy way of introducing the viewer to what they were about to see while also keeping Toonami’s running theme of it being a spaceship, directly broadcasting its feed to the viewers.
Audio: This is where Toonami really shined. In addition to them using a bunch of audio clips from the anime, they’d set everything to a backdrop of drum and bass/electronic music. The composer for these songs, Joe Boyd Vigil, did an absolutely stellar job putting these together. Two particular themes, 'Tension,' used for Tenchi Muyo! and 'Gundams Are On Earth,' used for Gundam Wing are especially wonderful and dynamic.
Overall: A+
Kirby: Right Back At Ya
Visual: Fortunately for Kirby, his popularity as a video game character precedes him, meaning the intro for his show, Kirby Right Back At Ya didn’t need to do a lot to introduce him to the audience. It’s not a terribly interesting intro by any means, but the animation and characters do look crisp, with a combination of CG and traditional animation coming together to create a unique look.
Audio: Kirby has 'more than you think, he’s got maximum pink.' Guess that’s the best line they could come up with to describe him. As confusing as the phrase “maximum pink” may be, the music selection is even more baffling. The theme song is a swinging, big band number, complete with a piano and muted trumpet solo. It’s well performed but completely ill-fitting. Because nothing says Kirby like the music of the American Jazz Age.
Overall: D
One Piece - 4Kids Version
Visual: If there’s one thing this opening to One Piece does well, it’s showcasing the thematic elements of the story alongside the diverse cast. You do get a legitimate sense of high-seas adventure and an appreciation for some of the personality and physical traits of the characters like Luffy and Zoro.
Audio: Nothing good could come of trying to combine the plot of One Piece with cliché pirate sayings, into a rap.. and nothing good did come out of it. This song is a train wreck of epic proportions with its crowning moment of awful being the lyric, “Yo-ho-ho he took a bite of Gum Gum!”
Overall Rating: D-
Samurai Pizza Cats
Visual: Well, it does show us pizza, cats, and…something akin to samurai; armored cats with swords. It’s a zany intro for what looks to be a zany show; it just also looks ridiculously, weirdly, stupid. I should reiterate this is a commentary purely on the opening of Samurai Pizza Cats and not the show itself, which was uniquely written to include a bunch of English language pop culture references.
Audio: The singer is doing an obvious impression of the late actor and comedian, Paul Lynde. Why Paul Lynde? Did the production company think kids would react more positively to an anime with a theme song sung by Uncle Arthur from Bewitched? It’s camp to the highest degree, and though it may be ironically enjoyable in that sense, it’s still nowhere near being legitimately good.
Overall: F
Digimon Adventure: Season 1
Visual: Digimon Adventure reveals some plot elements in its opening to help bring viewers into the story. We see a bunch of kids being flung into the sky and flying through some sort of dimensional void full of text, and later landing on an island. We also see the titular Digimon creatures with other, similar Digimon, being superimposed over them; indicating change and evolution is a factor here. Beyond that, it’s anyone’s guess as to what’s going on. It certainly doesn’t do the show’s eventual, more serious tone, any favors.
Audio: This is easily one of the worst theme songs I’ve ever heard in my life. The lyric mostly consists of “Digimon, digital monsters, Digimon are the CHAMPIONS!” Champions is an odd choice of word to use considering that their quest is not one of competition, but of survival. The vocals are grating, the sad excuses for change-ups fall flat, and the actual arrangement is extremely simplistic and repetitive. They can’t even end the song strongly, it just abruptly terminates with one last, rushed utterance of, “DIGIMON!”
Overall Rating: F
![Anime Openings With Auto Tune Anime Openings With Auto Tune](/uploads/1/2/6/2/126204723/484199959.jpg)
Hamtaro
Visual:…It’s cute…and that’s about it. There’s almost nothing else to the Hamtaro intro but little hamsters with giant eyes that stare directly into your soul.
Audio: Good lord is this a mess of a song. The lyrics are sung with various vocal effects of pitch changes and auto-tune, and even the name “Hamtaro” is pronounced multiple different ways. The phrase, “My Ham-Ham” pops up at one point, as does a roll call of some of the other hamsters, none of which are immediately identifiable in the accompanying video, and all of which sound like the various circles of cuteness Hell.
Overall Rating: F
Dragon Ball Z
Visual: DRAGON, DRAGON!!!!!!!!!!!
Audio: ROCK THE DRAGON,DRAGON BALL Z
Overall Rating: OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Fun Fact: 'Rock The Dragon' was written and performed by Ron Wasserman, most well known for also writing and performing the music for Mighty Morphin' Power Rangers. If you're familiar with the lyrical depth of those works, this should come as little surprise.)
Auto-Tune is one of the most widely used plug-ins in music production. This tutorial shows you the power within this amazing audio processor.
In the 22 years since it’s inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it’s still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 20 years, I’ve never had a single negative comment, or even anyone notice that I’ve used a tuning software, which is exactly as it should be. There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn’t have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn’t sound right, keep tweaking until it does. It’s as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance. A common saying in the industry comes to mind - “You can’t polish a turd”. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way….
The Correction Modes In Auto-Tune
There are two correction modes and ways to use Auto-Tune. There’s Auto Mode, also know as “lazy mode”, and Graphical Mode, also known as “Auto-Tune”. Auto Mode basically runs in real-time, and analyzes the audio as it passes through. It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted. By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article.
Auto Mode
Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through. With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.
Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!
- Soprano -For high or female voices
- Alto/Tenor -For normal voices
- Low Male -For Barry White
- Instrument -For violins, violas, and other types of monophonic instruments
- Bass Inst -For lower pitched instruments, and yes, it is quite common to tune a bass guitar.
Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key. For example, you have a song in the key of “C”, which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a “C”. If the note sang is closer to “C#”, Auto-Tune will try to tune the note up to “C#”, resulting in an improperly tuned note. When setting the scale to C Major in this same scenario, the singer would have to sing past “C#” for it to create and error and try to correct to a “D”. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales.
Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!
Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Antares auto tune 8 sale. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes.
Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it’s default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed. Once again, this is independent of pitch controls.
Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored. Backing vocals typically shouldn’t have as much vibrato, therefore, minimizing vibrato is preferred.
Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play.
Graphic Mode
Graphic Mode is the mode you will use the most often when quality is the primary concern. The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?
Anime Openings With Auto Tuner
Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph.
Options
Click on the options button next to correction mode to get here:
Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds. There’s no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track! If any of you actually need that much, I’d like to know what project you are working on.
Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults.
Track Pitch in Autotune
The first thing we need to do is capture, or “Track Pitch”, our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:
- Click on the “Track Pitch” button: It will turn “Red” when enabled to track pitch.
- Play the track: Play your song from beginning to end, or section by section. As long as all the information that needs to be tuned is tracked in, you can then proceed.
- Turn off the “Track Pitch” button: Self-explanatory, but necessary to start tuning.
https://generousmodels698.weebly.com/best-auto-tune-microphone.html. Decisions decisions!
You have two options now for tuning. You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent.
The Tools
There are a few tools to start with here and I’ll describe them briefly from left to right.
- The Line Tool is used to draw multi-segment lines on the pitch graph. It is typically used when you want to hold a straight pitch, or bend evenly from one pitch to another.
- The Curve Tool is used when you would like to free-hand draw in pitch correction. I personally find this one quite difficult to use.
- The Note Tool is used to draw notes. These are constrained to specific pitches and cannot vary off of them. I tend to use these more often than the line tool.
- The Arrow Tool is the most commonly used tool, as it is how you select and edit existing lines or notes.
- The Scissors Tool is used to cut existing lines or notes into separate pieces for individual editing. I typically use this when notes or lines have been generated automatically, and need to be separated. We’ll take a look at automatically generating lines or notes shortly.
- The Magnifying Glass is used for zooming. Simply click and drag a box around what you would like to zoom into, and release to zoom.
- The I-Beam Tool is used to select an area of time to be used edit with in, or generate data between. This is also a commonly used tool.
- The Hand Tool is used to move the display. Click and hold on an area of the screen, and then drag the screen to an area you would like to see. I find the scrolling functions on apple mice work quite nicely for this same purpose, so this one doesn’t get used much.
Manual Editing/Drawing of Lines and Notes in Auto-Tune
In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on “Snap to Note” which forces any segments of a line to snap to a specific note. Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well.
In this example to the below, I selected the Note Tool, and then drew in some notes. I’ve found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.
Automatically creating Lines and Notes in Auto-Tune
Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves> Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one.
Down at the bottom of the plug-in next to “Track Pitch” are the option for “Make Curve” and “Make Notes”, which are how we can auto-create “Notes” or “Line Curves”.
Anime Openings With Auto Tune 2017
Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points.
In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool. Now the segments can be individually manipulated.
In the example below, the “Make Notes” button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I’ve found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I’ve found that I have much more transparent tuning, and less “T-Pain” sounding tuning.
Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning. Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back…. My point is, if a take sounds and feels great, but has a little pitch problems here and there, it’s worth tuning vs. beating the life out of a part until it is performed technically correct.
Anime Openings With Auto Tune In Hindi
Until next time, happy tuning!
Mihai BoloniCreative Director & Avid Expert Pro Tools instructor
Mihai has made it his life's work to help others in the audio industry. Mihai gained experience as an audio engineering Full Sail Instructor in early 2000's and joined ProMedia in 2002. Since then, he has become one of Avid's Top Leading and most experienced and in-demand Instructors Worldwide, with clients who come to him form all over the world. Corporate clients include MTV, PBS, NBC, Telemundo, The Voice's Chief Engineer Mike Bernard, Atlanta Public School System, countless professors from leading Universities, CNN, Turner Broadcasting, and the top producers, artists, and engineers in leading studios and record labels. For over 20 years, Mihai has continued to work as an Audio Engineer, Record Producer, Songwriter (ASCAP), Dog Lover, Record Label Owner, and Expert Level AVID Certified Pro Tools Instructor.
Promedia Training offers Pro Tools Training, from beginner to advanced, including Avid Pro Tools Certification and is an official Avid Training Facility.
Now you have access to our most popular 101 course with our exclusive ONLINE PRO TOOLS TRAINING with 20 Learning Videos, your own Pro Tools Session, Bonus Drum Loop Library as our top instructor goes through step by step so you can follow along. Learn Recording, Editing and Mixing in Pro Tools and take your Music Production to the next level.
Now you have access to our most popular 101 course with our exclusive ONLINE PRO TOOLS TRAINING with 20 Learning Videos, your own Pro Tools Session, Bonus Drum Loop Library as our top instructor goes through step by step so you can follow along. Learn Recording, Editing and Mixing in Pro Tools and take your Music Production to the next level.
Anime Openings With Auto Tuners
Perfect for singers, songwriters, musicians, producers, and aspiring engineers.
Anime Openings With Auto Tune Download
If you don't have PRO TOOLS you can download the FREE VERSION HERE